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168704467

Same issue here. The rough and bunker ways shouldn't intersect each other. The rough needs to go around the bunker.

168711963

RE: way/638645840

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. If there is no obvious fringe around the green, the fairway should butt up against the green and every node between them should be *shared*. If there is a fringe around the green that is similar to the fairway, the fairway should extend around the green and the two objects should be merged together into a multipolygon (See osm.wiki/Relation:multipolygon for how to create them with your map editor). Please read the wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

168716459

RE: way/1079079461

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. Objects that are joining each other should *share* nodes on the border, but not cross over each other. Alternatively, you can go around one of the objects and leave a small gap. For instance a fairway polygon that skirts around a bunker. Please read this wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

167879584

Zoom all the way in to this node: osm.org/edit?node=12937737794

And you'll see that there is an incursion into the area defined as "rough".

168610980

RE: way/1413051513

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. Objects that are joining each other should *share* nodes on the border, but not cross over each other. Alternatively, you can go around one of the objects and leave a small gap. For instance a fairway polygon that skirts around a bunker. Please read this wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

168539020

RE: way/1412580299

As mentioned in previous changeset comments, your fairways shouldn't be intersecting other golf course features, and you shouldn't be using the lollipop style of mapping (use multipolygons instead). Please see previous changeset comments for links to wiki pages and reach out to me if you need help. Thanks.

168488972

RE: way/1412242875

As I explained a couple of months ago in changeset/166523141, you can't intersect golf features like fairways and greens. That is invalid mapping and sets up Q/A tools and needs to be corrected and avoided in the future. Please read the previous comments and reach out if you have any questions. Thanks.

168366434

Thanks. Nice to see this will be correct from the start.

168420210

RE: way/1411687104

The lines that define fairways, roughs, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. Objects that are joining each other should *share* nodes on the border, but not cross over each other. Alternatively, you can go around one of the objects and leave a small gap. For instance a fairway polygon that skirts around a bunker. Please read this wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

79817552

RE: way/765243777

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. Objects that are joining each other should *share* nodes on the border, but not cross over each other. Alternatively, you can go around one of the objects and leave a small gap. For instance a fairway polygon that skirts around a bunker. Please read this wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls.

As the designation of "rough" is arbitrarily decided for the area around the tee box, you might consider joining the two large rough areas into a single rough. Alternatively, you could just leave the rough off the map since anything outside of the fairway kind of defaults to be "rough" if that makes sense.

If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

168325501

Hi Yamski,

As I mentioned in a comment on a previous changeset by you (changeset/168241298), you shouldn't have your fairways and greens intersecting. Please make sure this gets fixed and doesn't continue to happen. The link above should contain helpful information about how to map golf courses. Please check it out. Thanks.

168321626

RE: way/894465889

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. Objects that are joining each other should *share* nodes on the border, but not cross over each other. Alternatively, you can go around one of the objects and leave a small gap. For instance a fairway polygon that skirts around a bunker. Please read this wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

168323549

RE: way/1410979347

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. Objects that are joining each other should *share* nodes on the border, but not cross over each other. Alternatively, you can go around one of the objects and leave a small gap. For instance a fairway polygon that skirts around a bunker. Please read this wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

168280755

RE: way/1410714766

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. If there is no obvious fringe around the green, the fairway should butt up against the green and every node between them should be *shared*. If there is a fringe around the green that is similar to the fairway, the fairway should extend around the green and the two objects should be merged together into a multipolygon (See osm.wiki/Relation:multipolygon for how to create them with your map editor). Please read the wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

168229975

99.9% of golf courses aren't lit. Please don't litter this tag on any more golf courses. Thanks.

168244129

RE: way/818555966

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. If there is no obvious fringe around the green, the fairway should butt up against the green and every node between them should be *shared*. If there is a fringe around the green that is similar to the fairway, the fairway should extend around the green and the two objects should be merged together into a multipolygon (See osm.wiki/Relation:multipolygon for how to create them with your map editor). Please read the wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

168241298

RE: way/1410423910

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. If there is no obvious fringe around the green, the fairway should butt up against the green and every node between them should be *shared*. If there is a fringe around the green that is similar to the fairway, the fairway should extend around the green and the two objects should be merged together into a multipolygon (See osm.wiki/Relation:multipolygon for how to create them with your map editor). Please read the wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

168155115

RE: way/1409848406

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. Object that are joining each other should *share* nodes on the border, but not cross over each other. Please read the wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

168117933

RE: way/1409641303

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. If there is no obvious fringe around the green, the fairway should butt up against the green and every node between them should be *shared*. If there is a fringe around the green that is similar to the fairway, the fairway should extend around the green and the two objects should be merged together into a multipolygon (See osm.wiki/Relation:multipolygon for how to create them with your map editor). Please read the wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

168093618

RE: way/915665162

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. If there is no obvious fringe around the green, the fairway should butt up against the green and every node between them should be *shared*. If there is a fringe around the green that is similar to the fairway, the fairway should extend around the green and the two objects should be merged together into a multipolygon (See osm.wiki/Relation:multipolygon for how to create them with your map editor). Please read the wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!